This is a walkthrough for the boss fight Penance from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Penance , including Penance's stats and other useful information.
This is a list of all the armor in Final Fantasy X. Armor pieces can be purchased from the shops or received as drops from opponents. Armor abilities can be customized to create new armor pieces. Armor pieces' names are determined by ability priority, and their models are determined by the name. The player can carry 178 weapons/armor pieces as maximum in the equipment inventory. Save your 100,000's of gil for bribing for armour customisation items. Six enemies in the game can drop empty 4-slot gear: Varuna, Black Element, Master Tonberry, Adamantoise, YKT-11, and YAT-97. Excellent opportunity Ffx 4 Open Slot Armor to try out the games with a little money an who knows, win real money. A few mobile casinos offer 20 play with £1, $ or Euro, in other words deposit 1 and play with 20. Keep the real money Ffx 4 Open Slot Armor that you win.
List of Contents
Penance Information
Penance Basic Information
Penance DetailsName | Penance | ||
---|---|---|---|
HP(Overkill) | 12000000 (99999) | MP | 999 |
AP(Overkill) | 60000 (65000) | Gil | - |
Drop (7/8) | Master Sphere 3 (6) | Drop (1/8) | Master Sphere 3 (6) |
steal (3/4) | Elixir 1 | Steal (1/4) | Megalixir 2 |
Abilities | |||
Immolation | Judgment Day | ||
Obliteration |
Penance Stats
Penance's statsSrength | 255 | Agility | 255 |
---|---|---|---|
Defense | 240 | Luck | 10 |
Magic | 255 | Evasion | 0 |
Magic Defense | 200 | Accuracy | 255 |
Penance Elemental Resistances
Elemental ResistancesFire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
-150% | -150% | -150% | -150% | -150% |
Penance Status Resistances
Status ResistancesSleep | Silence | Darkness |
---|---|---|
GUARD | GUARD | GUARD |
Poison | Petrify | Slow |
GUARD | GUARD | GUARD |
Zombie | Power Break | Magic Break |
GUARD | GUARD | GUARD |
Armor Break | Mental Break | Threaten |
GUARD | GUARD | GUARD |
Death | Provoke | Doom |
GUARD | GUARD | GUARD |
Distill | Sensor | Scan |
GUARD | GUARD | GUARD |
Gravity | Delay | Eject |
GUARD | GUARD | GUARD |
Zanmato Lv. | ||
6 |
Penance Equipment Ability Drops
Equipment Ability DropsWeapon & Armor slots | 4 |
---|---|
Weapon and Armor Ability Drops | 1 |
Weapon Ability Drops | |
Break Damage Limit | |
Armor Ability Drops | |
Ribbon |
Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.
Dia gambling consultation. The Department also held targeted community consultation meetings in August 2019 in Wellington, Porirua, Auckland, South Auckland and Christchurch with community groups and organisations involved in reducing gambling harm.
Left Arm Information
Penance - Left Arm Basic Information
Penance - Left Arm DetailsName | Penance - Left Arm | ||
---|---|---|---|
HP(Overkill) | 500000 (99999) | MP | 999 |
AP(Overkill) | 10000 (12000) | Gil | - |
Drop (7/8) | Dark Matter 1 (1) | Drop (1/8) | Master Sphere 1 (1) |
steal (3/4) | Elixir 1 | Steal (1/4) | Elixir 1 |
Abilities | |||
Mega-Graviton | Slowga |
Penance - Left Arm Stats
Srength | 255 | Agility | 150 |
---|---|---|---|
Defense | 200 | Luck | 10 |
Magic | 150 | Evasion | 120 |
Magic Defense | 200 | Accuracy | 255 |
Penance - Left Arm Elemental Resistances
Elemental ResistancesFire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
-150% | -150% | -150% | -150% | -150% |
Penance - Left Arm Status Resistances
Status ResistancesSleep | Silence | Darkness |
---|---|---|
GUARD | GUARD | GUARD |
Poison | Petrify | Slow |
GUARD | GUARD | GUARD |
Zombie | Power Break | Magic Break |
GUARD | GUARD | GUARD |
Armor Break | Mental Break | Threaten |
GUARD | GUARD | GUARD |
Death | Provoke | Doom |
GUARD | GUARD | 0 |
Distill | Sensor | Scan |
GUARD | GUARD | GUARD |
Gravity | Delay | Eject |
GUARD | GUARD | GUARD |
Zanmato Lv. | ||
6 |
Penance - Left Arm Equipment Ability Drops
Right Arm Information
Penance - Right Arm Basic Information
Penance - Right Arm DetailsName | Penance - Right Arm | ||
---|---|---|---|
HP(Overkill) | 500000 (99999) | MP | 999 |
AP(Overkill) | 10000 (12000) | Gil | - |
Drop (7/8) | Dark Matter 1 (1) | Drop (1/8) | Master Sphere 1 (1) |
steal (3/4) | Elixir 1 | Steal (1/4) | Elixir 1 |
Abilities | |||
Calamity | Mighty Guard |
Penance - Right Arm Stats
Penance - Right Arm's statsSrength | 255 | Agility | 150 |
---|---|---|---|
Defense | 200 | Luck | 10 |
Magic | 150 | Evasion | 120 |
Magic Defense | 200 | Accuracy | 255 |
Penance - Right Arm Elemental Resistances
Elemental ResistancesFire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
-150% | -150% | -150% | -150% | -150% |
Penance - Right Arm Status Resistances
Status ResistancesSleep | Silence | Darkness |
---|---|---|
GUARD | GUARD | GUARD |
Poison | Petrify | Slow |
GUARD | GUARD | GUARD |
Zombie | Power Break | Magic Break |
GUARD | GUARD | GUARD |
Armor Break | Mental Break | Threaten |
GUARD | GUARD | GUARD |
Death | Provoke | Doom |
GUARD | GUARD | 0 |
Distill | Sensor | Scan |
GUARD | GUARD | GUARD |
Gravity | Delay | Eject |
GUARD | GUARD | GUARD |
Zanmato Lv. | ||
6 |
Penance - Right Arm Equipment Ability Drops
Penance Boss Battle Guide
Preparation
Stats | Max Stats with high Luck/Accuracy |
---|---|
Weapons | Celestial Weapons |
Armour | Auto-haste, Auto-Potion, Auto-Protect, and Defense + 20%. |
White Magic | Dispel |
Items | Ultra Nul All items, Trio of 9999 Items (unnecessary if all potions in the inventory are only X-Potions), Three Stars |
Moveset
Penance's Moveset
Penance | |
---|---|
Obliteration | Deals massive damage to the whole party. Only used during Phase 1. |
Immolation | Damages the target's HP and MP. Also inflicts Armor and Mental Break. Only used during Phase 2 |
Judgement Day | Depletes the whole party's HP and MP.Requires both Arms to be alive. |
Left Arm's Moveset
Left Arm | |
---|---|
Mega-Graviton | Inflicts fractional damage and several status ailments to the whole party including Doom, Sleep, Silence, and Darkness. |
Slowga | Inflicts Slow to all targets |
Right Arm's Moveset
Left Arm | |
---|---|
Calamity | Inflicts several status ailments to a single target including Poison, Curse, Full Break, and Darkness. |
Mighty Guard | Applies Protect, Shell, and Regen to the arms and Penance. |
Strategy
Phase 1
Use Rikku's Trio of 9999 to make Potions Heal for 9999 HP (not needed if only X-potions are in the inventory). Keep using Quick Hits to immediately kill the an Arm (The right one is much more preferrable in case it uses Mighty Guard). Once an arm is destroyed, attack the other arm five times. Have another character use Three stars to remove MP from your problem list.
Once the necessary buffs are applied, Have Rikku use Ultra NulAll to apply Cheer X 5 to the party (other buffs are unnecessary) and never let the arms get a turn. Once the arm is about to get a turn, hit it to prevent it from making a turn. Hit the other arm (which should have ressurected already) 5 times so you can kill it before it gets a turn. Continuing this strategy will prevent the arms from ever getting a turn. Penance's Obliteration won't kill anyone due to protect + defense +20% and 5 cheers.
Phase 2
Phase 2 begins when Penance's tail falls off. Penance will stop using Obliteration and will use immolation instead. Always ready a dispel when a character is hit with Immolation as Immolation inflicts armor and mental break. A character with armor and mental break will instantly die when hit with another immolation. Keep the same strategy and never make an arm get a turn. Only attack penance when one arm is down and the other arm will die from another hit.
Overall, this is a lengthy fight that involves killing two arms that each have half a million HP but with proper monitoring of your character's status (removing armor and mental break) and preventing the arms from getting a turn, the battle becomes easy.
Strategy Summary
Summarized Battle Strategy
- Apply Cheer x 5 to all party members as well as Trio of 9999. This will make Auto Potions heal everyone for max HP.
- Immediately kill an Arm and hit the other arm 5 times. Once the arm is about to get a turn, hit the living arm once then the other arm 5 times. This is to prevent either arms from getting a turn.
- Penance will never be able to kill you on the during the 1st phase with the proper stats and armor, on the 2nd phase however, make sure to dispel the Armor Break, and Mental Break from your character.
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Final Fantasy X Related Links
Main Story Bosses | |
---|---|
Sinspawn: Ammes | Geosgaeno |
Klikk | Tros |
Kimahri | Sin(Fin) |
Sinspawn:Echuilles | LordOchu |
Sinspawn:Geneaux | Oblitzerator |
Chocobo Eater | Sinspawn: Gui |
Extractor | Spherimorph |
Crawler | Seymour |
Anima | Wendigo |
Evrae Altana | Evrae |
Seymour: Natus | Defender X |
Biran Ronso | Yenke Ronso |
Seymour Flux | Sanctuary Keeper |
Spectral Keeper | Yunalesca |
Sin Core | Sin |
Seymour Omnis | Braska's Final Aeon |
Yu Yevon |
Arena Area Conquest Monsters | |
---|---|
Stratoavis | Malboro Menace |
Kottos | Coeurlregina |
Jormungand | Cactuar King |
Espada | Abyss Worm |
Chimerageist | Don Tonberry |
Catoblepas | Abaddon |
Vorban |
Omega Dungeon | |
---|---|
Ultima Weapon | Omega Weapon |
Arena Species Conquest Monsters | |
---|---|
Fenrir | Ornitholestes |
Pteryx | Hornet |
Vidatu | One-Eye |
Jumbo Flan | Nega Elemental |
Tanket | Fafnir |
Sleep Sprout | Bomb King |
Juggernaut | Ironclad |
Arena Original Monsters | |
---|---|
Earth Eater | Greater Sphere |
Catastrophe | Th'uban |
Neslug | Ultima Buster |
Shinryu | Nemesis |
Dark Aeons and Penance | |
---|---|
Dark Valefor | Dark Ifrit |
Dark Ixion | Dark Shiva |
Dark Bahamut | Dark Yojimbo |
Dark Anima | Dark Cindy |
Dark Sandy | Dark Mindy |
Penance |
Best Armor - Customization
Tips and Tricks
Creating the best armor in Final Fantasy X is a process that involves gathering the raw materials and customizing an empty four slot armor. You can purchase empty armor from O'aka XXIII's brother, Wantz, in the Macalania Woods, but only if you spoke to him on your way past him along the Mt. Gagazet Mountain Trail. The four slot armors include:
Tetra Shield
Tetra Ring
Tetra Armguard
Tetra Bangle
Tetra Armlet
Tetra Bracer
Tetra Targe
Check out the O'aka XXIII side quest section for details on Wantz and the shops you can access:
Alternatively, if Wantz has not appeared, you can travel to the Omega Ruins and battle enemies there. They each have a chance of dropping an empty piece of four slot armor although this is a much more time consuming method.
Auto-Abilities to Customize
So which auto-abilities should you add to your armor? There is some debate amongst gamers as to which auto-abilities are the best and whether some seemingly strong auto-abilities are even necessary. The guide will break down the auto-abilities into four classifications:
Must Have Auto-Abilities
These auto-abilities are commonly considered the strongest and should be added to nearly all armor pieces. There are a few situations where you won't want to equip them and there are a few end game superbosses that can be defeated without these 'must have' auto-abilities, but generally speaking, these are considered to be the best.
Strong Auto-Abilities
'Must have' auto-abilities will generally take up three slots on an empty four slot armor leaving you with room to add some 'strong' auto-abilities that may be suited to your play style. These auto-abilities may also be situationally strong for certain boss fights.
Other Auto-Abilities
These are special auto-abilities that you will want to have on some armor pieces that you will keep in your inventory.
Unnecessary Auto-Abilities
These auto-abilities may seem useful to a more casual gamer but are not necessary and can be avoided.
Srength | 255 | Agility | 150 |
---|---|---|---|
Defense | 200 | Luck | 10 |
Magic | 150 | Evasion | 120 |
Magic Defense | 200 | Accuracy | 255 |
Penance - Left Arm Elemental Resistances
Elemental ResistancesFire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
-150% | -150% | -150% | -150% | -150% |
Penance - Left Arm Status Resistances
Status ResistancesSleep | Silence | Darkness |
---|---|---|
GUARD | GUARD | GUARD |
Poison | Petrify | Slow |
GUARD | GUARD | GUARD |
Zombie | Power Break | Magic Break |
GUARD | GUARD | GUARD |
Armor Break | Mental Break | Threaten |
GUARD | GUARD | GUARD |
Death | Provoke | Doom |
GUARD | GUARD | 0 |
Distill | Sensor | Scan |
GUARD | GUARD | GUARD |
Gravity | Delay | Eject |
GUARD | GUARD | GUARD |
Zanmato Lv. | ||
6 |
Penance - Left Arm Equipment Ability Drops
Right Arm Information
Penance - Right Arm Basic Information
Penance - Right Arm DetailsName | Penance - Right Arm | ||
---|---|---|---|
HP(Overkill) | 500000 (99999) | MP | 999 |
AP(Overkill) | 10000 (12000) | Gil | - |
Drop (7/8) | Dark Matter 1 (1) | Drop (1/8) | Master Sphere 1 (1) |
steal (3/4) | Elixir 1 | Steal (1/4) | Elixir 1 |
Abilities | |||
Calamity | Mighty Guard |
Penance - Right Arm Stats
Penance - Right Arm's statsSrength | 255 | Agility | 150 |
---|---|---|---|
Defense | 200 | Luck | 10 |
Magic | 150 | Evasion | 120 |
Magic Defense | 200 | Accuracy | 255 |
Penance - Right Arm Elemental Resistances
Elemental ResistancesFire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
-150% | -150% | -150% | -150% | -150% |
Penance - Right Arm Status Resistances
Status ResistancesSleep | Silence | Darkness |
---|---|---|
GUARD | GUARD | GUARD |
Poison | Petrify | Slow |
GUARD | GUARD | GUARD |
Zombie | Power Break | Magic Break |
GUARD | GUARD | GUARD |
Armor Break | Mental Break | Threaten |
GUARD | GUARD | GUARD |
Death | Provoke | Doom |
GUARD | GUARD | 0 |
Distill | Sensor | Scan |
GUARD | GUARD | GUARD |
Gravity | Delay | Eject |
GUARD | GUARD | GUARD |
Zanmato Lv. | ||
6 |
Penance - Right Arm Equipment Ability Drops
Penance Boss Battle Guide
Preparation
Stats | Max Stats with high Luck/Accuracy |
---|---|
Weapons | Celestial Weapons |
Armour | Auto-haste, Auto-Potion, Auto-Protect, and Defense + 20%. |
White Magic | Dispel |
Items | Ultra Nul All items, Trio of 9999 Items (unnecessary if all potions in the inventory are only X-Potions), Three Stars |
Moveset
Penance's Moveset
Penance | |
---|---|
Obliteration | Deals massive damage to the whole party. Only used during Phase 1. |
Immolation | Damages the target's HP and MP. Also inflicts Armor and Mental Break. Only used during Phase 2 |
Judgement Day | Depletes the whole party's HP and MP.Requires both Arms to be alive. |
Left Arm's Moveset
Left Arm | |
---|---|
Mega-Graviton | Inflicts fractional damage and several status ailments to the whole party including Doom, Sleep, Silence, and Darkness. |
Slowga | Inflicts Slow to all targets |
Right Arm's Moveset
Left Arm | |
---|---|
Calamity | Inflicts several status ailments to a single target including Poison, Curse, Full Break, and Darkness. |
Mighty Guard | Applies Protect, Shell, and Regen to the arms and Penance. |
Strategy
Phase 1
Use Rikku's Trio of 9999 to make Potions Heal for 9999 HP (not needed if only X-potions are in the inventory). Keep using Quick Hits to immediately kill the an Arm (The right one is much more preferrable in case it uses Mighty Guard). Once an arm is destroyed, attack the other arm five times. Have another character use Three stars to remove MP from your problem list.
Once the necessary buffs are applied, Have Rikku use Ultra NulAll to apply Cheer X 5 to the party (other buffs are unnecessary) and never let the arms get a turn. Once the arm is about to get a turn, hit it to prevent it from making a turn. Hit the other arm (which should have ressurected already) 5 times so you can kill it before it gets a turn. Continuing this strategy will prevent the arms from ever getting a turn. Penance's Obliteration won't kill anyone due to protect + defense +20% and 5 cheers.
Phase 2
Phase 2 begins when Penance's tail falls off. Penance will stop using Obliteration and will use immolation instead. Always ready a dispel when a character is hit with Immolation as Immolation inflicts armor and mental break. A character with armor and mental break will instantly die when hit with another immolation. Keep the same strategy and never make an arm get a turn. Only attack penance when one arm is down and the other arm will die from another hit.
Overall, this is a lengthy fight that involves killing two arms that each have half a million HP but with proper monitoring of your character's status (removing armor and mental break) and preventing the arms from getting a turn, the battle becomes easy.
Strategy Summary
Summarized Battle Strategy
- Apply Cheer x 5 to all party members as well as Trio of 9999. This will make Auto Potions heal everyone for max HP.
- Immediately kill an Arm and hit the other arm 5 times. Once the arm is about to get a turn, hit the living arm once then the other arm 5 times. This is to prevent either arms from getting a turn.
- Penance will never be able to kill you on the during the 1st phase with the proper stats and armor, on the 2nd phase however, make sure to dispel the Armor Break, and Mental Break from your character.
Ffx 4 Slot Armor Drop Game
Final Fantasy X Related Links
Main Story Bosses | |
---|---|
Sinspawn: Ammes | Geosgaeno |
Klikk | Tros |
Kimahri | Sin(Fin) |
Sinspawn:Echuilles | LordOchu |
Sinspawn:Geneaux | Oblitzerator |
Chocobo Eater | Sinspawn: Gui |
Extractor | Spherimorph |
Crawler | Seymour |
Anima | Wendigo |
Evrae Altana | Evrae |
Seymour: Natus | Defender X |
Biran Ronso | Yenke Ronso |
Seymour Flux | Sanctuary Keeper |
Spectral Keeper | Yunalesca |
Sin Core | Sin |
Seymour Omnis | Braska's Final Aeon |
Yu Yevon |
Arena Area Conquest Monsters | |
---|---|
Stratoavis | Malboro Menace |
Kottos | Coeurlregina |
Jormungand | Cactuar King |
Espada | Abyss Worm |
Chimerageist | Don Tonberry |
Catoblepas | Abaddon |
Vorban |
Omega Dungeon | |
---|---|
Ultima Weapon | Omega Weapon |
Arena Species Conquest Monsters | |
---|---|
Fenrir | Ornitholestes |
Pteryx | Hornet |
Vidatu | One-Eye |
Jumbo Flan | Nega Elemental |
Tanket | Fafnir |
Sleep Sprout | Bomb King |
Juggernaut | Ironclad |
Arena Original Monsters | |
---|---|
Earth Eater | Greater Sphere |
Catastrophe | Th'uban |
Neslug | Ultima Buster |
Shinryu | Nemesis |
Dark Aeons and Penance | |
---|---|
Dark Valefor | Dark Ifrit |
Dark Ixion | Dark Shiva |
Dark Bahamut | Dark Yojimbo |
Dark Anima | Dark Cindy |
Dark Sandy | Dark Mindy |
Penance |
Best Armor - Customization
Tips and Tricks
Creating the best armor in Final Fantasy X is a process that involves gathering the raw materials and customizing an empty four slot armor. You can purchase empty armor from O'aka XXIII's brother, Wantz, in the Macalania Woods, but only if you spoke to him on your way past him along the Mt. Gagazet Mountain Trail. The four slot armors include:
Tetra Shield
Tetra Ring
Tetra Armguard
Tetra Bangle
Tetra Armlet
Tetra Bracer
Tetra Targe
Check out the O'aka XXIII side quest section for details on Wantz and the shops you can access:
Alternatively, if Wantz has not appeared, you can travel to the Omega Ruins and battle enemies there. They each have a chance of dropping an empty piece of four slot armor although this is a much more time consuming method.
Auto-Abilities to Customize
So which auto-abilities should you add to your armor? There is some debate amongst gamers as to which auto-abilities are the best and whether some seemingly strong auto-abilities are even necessary. The guide will break down the auto-abilities into four classifications:
Must Have Auto-Abilities
These auto-abilities are commonly considered the strongest and should be added to nearly all armor pieces. There are a few situations where you won't want to equip them and there are a few end game superbosses that can be defeated without these 'must have' auto-abilities, but generally speaking, these are considered to be the best.
Strong Auto-Abilities
'Must have' auto-abilities will generally take up three slots on an empty four slot armor leaving you with room to add some 'strong' auto-abilities that may be suited to your play style. These auto-abilities may also be situationally strong for certain boss fights.
Other Auto-Abilities
These are special auto-abilities that you will want to have on some armor pieces that you will keep in your inventory.
Unnecessary Auto-Abilities
These auto-abilities may seem useful to a more casual gamer but are not necessary and can be avoided.
Don't be afraid to create multiple sets of armor with the various auto-abilities that you need. This can be expensive and time consuming to farm but there are no limitations to the number of variations of armor that you can have.
Table of Auto-Abilities
So which auto-abilities are the strongest? A short list is included below while more details are included below the chart which detail how to obtain each auto-ability.
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Importance | Auto-Ability |
---|---|
Must Have | Auto-Haste Auto-Phoenix |
Strong | Auto-Protect Auto-Regen Auto-Potion Ribbon Stoneproof Defense +20% |
Other | No Encounters Gillionaire Master Thief |
Unnecessary | Break HP Limit Break MP Limit |
Auto-Ability Descriptions and Details
Ffx 4 Slot Armor Drop Games
Importance | Auto-Ability |
---|---|
Auto-Haste | This is the quintessential auto-armor ability. This auto-ability will increase the number of moves that your character can initiate in battle, increasing the damage they do and their ability to react situationally during battle. It also counters Slow automatically if it is cast on your characters or if a boss's move would normally put you under the affect of Slow. Raw materials required: Chocobo Wing x80 |
Auto-Phoenix | Auto-Phoenix is a great way to setup your characters so that they can never be killed (unless all three of them are wiped at the same time). Auto-Phoenix will allow your characters to use a Phoenix Down automatically if one of their team members is KO'd during the battle. Raw materials required: Mega Phoenix x20 |
Auto-Protect | This auto-ability will cast the Protect spell automatically on the player and will significantly reduce the amount of damage done by physical attacks to the party member. This is considered a strong ability because many boss battles require you to protect your characters in order to survive powerful attacks. Raw materials required: Light Curtain x70 |
Auto-Regen | This auto-ability will automatically cast Regen on your party members allowing them to slowly regain health as the battle progresses. Each turn they will regain some HP. This auto-ability is strong in that it helps you keep your characters alive passively and farm more efficiently. It is not enough to protect yourself from the damage done by more powerful enemies though and supplemental healing will be required. Raw materials required: Healing Spring x80 |
Auto-Potion | This auto-ability does more that just use a Potion when you take damage. This auto-ability will also cause your team members to use a restorative item on themselves if they are hit by a negative status effect, such as Antidotes, Echo Screens and Remedies. If you make sure that you only have X-Potions and not other, lower level potions in your inventory, you can use the auto-ability to have your characters use an X-Potion on themselves to immediately recover any damage taken during a fight. Raw materials required: Stamina Tablet x4 |
Ribbon | This auto-ability prevents the character from being impacted by negative status effects. Having this auto-ability (or similar auto-abilities) is required to obtain a strategic advantage for some boss battles. It can take the place of Stoneproof auto-ability. Raw materials required: Dark Matter x99 |
Stoneproof | This auto-ability is not as strong as Ribbon but it is also not as difficult to obtain the raw materials required to add it. Having this auto-ability is required to survive a number of the superboss and end game battle. Raw materials required: Petrify Grenade x20 |
Defense +20% | This auto-ability is not as strong but it is required for a few of the high level boss battles. It reduces the amount of damage done by physical attacks. Raw materials required: Blessed Gem x4 |
Break HP Limit Break MP Limit | These two auto-abilities may look powerful, and many players do end up adding them, but they are not required and there are better auto-abilities that you can add. Very rarely does having HP over 9,999 make a difference during a fight and having extra MP is definitely not required. |