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Ffx 4 Slot Armor Drop

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This is a walkthrough for the boss fight Penance from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Penance , including Penance's stats and other useful information.

  1. Ffx 4 Slot Armor Drop Game
  2. Ffx 4 Slot Armor Drop Weapons
  3. Ffx 4 Slot Armor Drop Games

This is a list of all the armor in Final Fantasy X. Armor pieces can be purchased from the shops or received as drops from opponents. Armor abilities can be customized to create new armor pieces. Armor pieces' names are determined by ability priority, and their models are determined by the name. The player can carry 178 weapons/armor pieces as maximum in the equipment inventory. Save your 100,000's of gil for bribing for armour customisation items. Six enemies in the game can drop empty 4-slot gear: Varuna, Black Element, Master Tonberry, Adamantoise, YKT-11, and YAT-97. Excellent opportunity Ffx 4 Open Slot Armor to try out the games with a little money an who knows, win real money. A few mobile casinos offer 20 play with £1, $ or Euro, in other words deposit 1 and play with 20. Keep the real money Ffx 4 Open Slot Armor that you win.

List of Contents

Penance Information

Penance Basic Information

Penance Details
NamePenance
HP(Overkill)12000000 (99999)MP999
AP(Overkill)60000 (65000)Gil-
Drop
(7/8)
Master Sphere 3 (6)Drop
(1/8)
Master Sphere 3 (6)
steal
(3/4)
Elixir 1Steal
(1/4)
Megalixir 2
Abilities
Immolation Judgment Day
Obliteration

Penance Stats

Penance's stats
Srength255Agility255
Defense240Luck10
Magic255Evasion0
Magic Defense200Accuracy255

Penance Elemental Resistances

Elemental Resistances
FireLightningWaterIceHoly
-150%-150%-150%-150%-150%

Penance Status Resistances

Status Resistances
SleepSilenceDarkness
GUARDGUARDGUARD
PoisonPetrifySlow
GUARDGUARDGUARD
ZombiePower BreakMagic Break
GUARDGUARDGUARD
Armor BreakMental BreakThreaten
GUARDGUARDGUARD
DeathProvokeDoom
GUARDGUARDGUARD
DistillSensorScan
GUARDGUARDGUARD
GravityDelayEject
GUARDGUARDGUARD
Zanmato Lv.
6

Penance Equipment Ability Drops

Equipment Ability Drops
Weapon & Armor slots4
Weapon and Armor Ability Drops1
Weapon Ability Drops
Break Damage Limit
Armor Ability Drops
Ribbon

Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.

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Left Arm Information

Penance - Left Arm Basic Information

Penance - Left Arm Details
NamePenance - Left Arm
HP(Overkill)500000 (99999)MP999
AP(Overkill)10000 (12000)Gil-
Drop
(7/8)
Dark Matter 1 (1)Drop
(1/8)
Master Sphere 1 (1)
steal
(3/4)
Elixir 1Steal
(1/4)
Elixir 1
Abilities
Mega-Graviton Slowga

Penance - Left Arm Stats

Ffx
Penance - Left Arm's stats
Srength255Agility150
Defense200Luck10
Magic150Evasion120
Magic Defense200Accuracy255

Penance - Left Arm Elemental Resistances

Elemental Resistances
FireLightningWaterIceHoly
-150%-150%-150%-150%-150%

Penance - Left Arm Status Resistances

Status Resistances
SleepSilenceDarkness
GUARDGUARDGUARD
PoisonPetrifySlow
GUARDGUARDGUARD
ZombiePower BreakMagic Break
GUARDGUARDGUARD
Armor BreakMental BreakThreaten
GUARDGUARDGUARD
DeathProvokeDoom
GUARDGUARD0
DistillSensorScan
GUARDGUARDGUARD
GravityDelayEject
GUARDGUARDGUARD
Zanmato Lv.
6

Penance - Left Arm Equipment Ability Drops

Right Arm Information

Penance - Right Arm Basic Information

Penance - Right Arm Details
NamePenance - Right Arm
HP(Overkill)500000 (99999)MP999
AP(Overkill)10000 (12000)Gil-
Drop
(7/8)
Dark Matter 1 (1)Drop
(1/8)
Master Sphere 1 (1)
steal
(3/4)
Elixir 1Steal
(1/4)
Elixir 1
Abilities
Calamity Mighty Guard

Penance - Right Arm Stats

Penance - Right Arm's stats
Srength255Agility150
Defense200Luck10
Magic150Evasion120
Magic Defense200Accuracy255

Penance - Right Arm Elemental Resistances

Elemental Resistances
FireLightningWaterIceHoly
-150%-150%-150%-150%-150%

Penance - Right Arm Status Resistances

Status Resistances
SleepSilenceDarkness
GUARDGUARDGUARD
PoisonPetrifySlow
GUARDGUARDGUARD
ZombiePower BreakMagic Break
GUARDGUARDGUARD
Armor BreakMental BreakThreaten
GUARDGUARDGUARD
DeathProvokeDoom
GUARDGUARD0
DistillSensorScan
GUARDGUARDGUARD
GravityDelayEject
GUARDGUARDGUARD
Zanmato Lv.
6

Penance - Right Arm Equipment Ability Drops

Penance Boss Battle Guide

Preparation

Ffx
Ffx 4 slot armor drops
Stats Max Stats with high Luck/Accuracy
WeaponsCelestial Weapons
ArmourAuto-haste, Auto-Potion, Auto-Protect, and Defense + 20%.
White MagicDispel
ItemsUltra Nul All items, Trio of 9999 Items (unnecessary if all potions in the inventory are only X-Potions), Three Stars

Moveset

Penance's Moveset

Penance
ObliterationDeals massive damage to the whole party. Only used during Phase 1.
ImmolationDamages the target's HP and MP. Also inflicts Armor and Mental Break. Only used during Phase 2
Judgement DayDepletes the whole party's HP and MP.Requires both Arms to be alive.

Left Arm's Moveset

Left Arm
Mega-GravitonInflicts fractional damage and several status ailments to the whole party including Doom, Sleep, Silence, and Darkness.
SlowgaInflicts Slow to all targets

Right Arm's Moveset

Left Arm
CalamityInflicts several status ailments to a single target including Poison, Curse, Full Break, and Darkness.
Mighty GuardApplies Protect, Shell, and Regen to the arms and Penance.

Strategy

Phase 1


Use Rikku's Trio of 9999 to make Potions Heal for 9999 HP (not needed if only X-potions are in the inventory). Keep using Quick Hits to immediately kill the an Arm (The right one is much more preferrable in case it uses Mighty Guard). Once an arm is destroyed, attack the other arm five times. Have another character use Three stars to remove MP from your problem list.


Once the necessary buffs are applied, Have Rikku use Ultra NulAll to apply Cheer X 5 to the party (other buffs are unnecessary) and never let the arms get a turn. Once the arm is about to get a turn, hit it to prevent it from making a turn. Hit the other arm (which should have ressurected already) 5 times so you can kill it before it gets a turn. Continuing this strategy will prevent the arms from ever getting a turn. Penance's Obliteration won't kill anyone due to protect + defense +20% and 5 cheers.

Phase 2


Phase 2 begins when Penance's tail falls off. Penance will stop using Obliteration and will use immolation instead. Always ready a dispel when a character is hit with Immolation as Immolation inflicts armor and mental break. A character with armor and mental break will instantly die when hit with another immolation. Keep the same strategy and never make an arm get a turn. Only attack penance when one arm is down and the other arm will die from another hit.

Overall, this is a lengthy fight that involves killing two arms that each have half a million HP but with proper monitoring of your character's status (removing armor and mental break) and preventing the arms from getting a turn, the battle becomes easy.

Strategy Summary

Summarized Battle Strategy

  • Apply Cheer x 5 to all party members as well as Trio of 9999. This will make Auto Potions heal everyone for max HP.
  • Immediately kill an Arm and hit the other arm 5 times. Once the arm is about to get a turn, hit the living arm once then the other arm 5 times. This is to prevent either arms from getting a turn.
  • Penance will never be able to kill you on the during the 1st phase with the proper stats and armor, on the 2nd phase however, make sure to dispel the Armor Break, and Mental Break from your character.

Ffx 4 Slot Armor Drop Game

Final Fantasy X Related Links

Main Story Bosses
Sinspawn: AmmesGeosgaeno
KlikkTros
KimahriSin(Fin)
Sinspawn:EchuillesLordOchu
Sinspawn:GeneauxOblitzerator
Chocobo EaterSinspawn: Gui
ExtractorSpherimorph
CrawlerSeymour
AnimaWendigo
Evrae AltanaEvrae
Seymour: NatusDefender X
Biran RonsoYenke Ronso
Seymour FluxSanctuary Keeper
Spectral KeeperYunalesca
Sin CoreSin
Seymour OmnisBraska's Final Aeon
Yu Yevon
Arena Area Conquest Monsters
StratoavisMalboro Menace
KottosCoeurlregina
JormungandCactuar King
EspadaAbyss Worm
ChimerageistDon Tonberry
CatoblepasAbaddon
Vorban
Omega Dungeon
Ultima WeaponOmega Weapon
Arena Species Conquest Monsters
FenrirOrnitholestes
PteryxHornet
VidatuOne-Eye
Jumbo FlanNega Elemental
TanketFafnir
Sleep SproutBomb King
JuggernautIronclad
Arena Original Monsters
Earth EaterGreater Sphere
CatastropheTh'uban
NeslugUltima Buster
ShinryuNemesis
Dark Aeons and Penance
Dark ValeforDark Ifrit
Dark IxionDark Shiva
Dark BahamutDark Yojimbo
Dark AnimaDark Cindy
Dark SandyDark Mindy
Penance

Best Armor - Customization
Tips and Tricks

Creating the best armor in Final Fantasy X is a process that involves gathering the raw materials and customizing an empty four slot armor. You can purchase empty armor from O'aka XXIII's brother, Wantz, in the Macalania Woods, but only if you spoke to him on your way past him along the Mt. Gagazet Mountain Trail. The four slot armors include:

Tetra Shield
Tetra Ring
Tetra Armguard
Tetra Bangle
Tetra Armlet
Tetra Bracer
Tetra Targe

Check out the O'aka XXIII side quest section for details on Wantz and the shops you can access:

Alternatively, if Wantz has not appeared, you can travel to the Omega Ruins and battle enemies there. They each have a chance of dropping an empty piece of four slot armor although this is a much more time consuming method.

Auto-Abilities to Customize

So which auto-abilities should you add to your armor? There is some debate amongst gamers as to which auto-abilities are the best and whether some seemingly strong auto-abilities are even necessary. The guide will break down the auto-abilities into four classifications:

Must Have Auto-Abilities
These auto-abilities are commonly considered the strongest and should be added to nearly all armor pieces. There are a few situations where you won't want to equip them and there are a few end game superbosses that can be defeated without these 'must have' auto-abilities, but generally speaking, these are considered to be the best.

Strong Auto-Abilities
'Must have' auto-abilities will generally take up three slots on an empty four slot armor leaving you with room to add some 'strong' auto-abilities that may be suited to your play style. These auto-abilities may also be situationally strong for certain boss fights.

Other Auto-Abilities
These are special auto-abilities that you will want to have on some armor pieces that you will keep in your inventory.

Unnecessary Auto-Abilities
These auto-abilities may seem useful to a more casual gamer but are not necessary and can be avoided.

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Penance - Left Arm's stats
Srength255Agility150
Defense200Luck10
Magic150Evasion120
Magic Defense200Accuracy255

Penance - Left Arm Elemental Resistances

Elemental Resistances
FireLightningWaterIceHoly
-150%-150%-150%-150%-150%

Penance - Left Arm Status Resistances

Status Resistances
SleepSilenceDarkness
GUARDGUARDGUARD
PoisonPetrifySlow
GUARDGUARDGUARD
ZombiePower BreakMagic Break
GUARDGUARDGUARD
Armor BreakMental BreakThreaten
GUARDGUARDGUARD
DeathProvokeDoom
GUARDGUARD0
DistillSensorScan
GUARDGUARDGUARD
GravityDelayEject
GUARDGUARDGUARD
Zanmato Lv.
6

Penance - Left Arm Equipment Ability Drops

Right Arm Information

Penance - Right Arm Basic Information

Penance - Right Arm Details
NamePenance - Right Arm
HP(Overkill)500000 (99999)MP999
AP(Overkill)10000 (12000)Gil-
Drop
(7/8)
Dark Matter 1 (1)Drop
(1/8)
Master Sphere 1 (1)
steal
(3/4)
Elixir 1Steal
(1/4)
Elixir 1
Abilities
Calamity Mighty Guard

Penance - Right Arm Stats

Penance - Right Arm's stats
Srength255Agility150
Defense200Luck10
Magic150Evasion120
Magic Defense200Accuracy255

Penance - Right Arm Elemental Resistances

Elemental Resistances
FireLightningWaterIceHoly
-150%-150%-150%-150%-150%

Penance - Right Arm Status Resistances

Status Resistances
SleepSilenceDarkness
GUARDGUARDGUARD
PoisonPetrifySlow
GUARDGUARDGUARD
ZombiePower BreakMagic Break
GUARDGUARDGUARD
Armor BreakMental BreakThreaten
GUARDGUARDGUARD
DeathProvokeDoom
GUARDGUARD0
DistillSensorScan
GUARDGUARDGUARD
GravityDelayEject
GUARDGUARDGUARD
Zanmato Lv.
6

Penance - Right Arm Equipment Ability Drops

Penance Boss Battle Guide

Preparation

Stats Max Stats with high Luck/Accuracy
WeaponsCelestial Weapons
ArmourAuto-haste, Auto-Potion, Auto-Protect, and Defense + 20%.
White MagicDispel
ItemsUltra Nul All items, Trio of 9999 Items (unnecessary if all potions in the inventory are only X-Potions), Three Stars

Moveset

Penance's Moveset

Penance
ObliterationDeals massive damage to the whole party. Only used during Phase 1.
ImmolationDamages the target's HP and MP. Also inflicts Armor and Mental Break. Only used during Phase 2
Judgement DayDepletes the whole party's HP and MP.Requires both Arms to be alive.

Left Arm's Moveset

Left Arm
Mega-GravitonInflicts fractional damage and several status ailments to the whole party including Doom, Sleep, Silence, and Darkness.
SlowgaInflicts Slow to all targets

Right Arm's Moveset

Left Arm
CalamityInflicts several status ailments to a single target including Poison, Curse, Full Break, and Darkness.
Mighty GuardApplies Protect, Shell, and Regen to the arms and Penance.

Strategy

Phase 1


Use Rikku's Trio of 9999 to make Potions Heal for 9999 HP (not needed if only X-potions are in the inventory). Keep using Quick Hits to immediately kill the an Arm (The right one is much more preferrable in case it uses Mighty Guard). Once an arm is destroyed, attack the other arm five times. Have another character use Three stars to remove MP from your problem list.


Once the necessary buffs are applied, Have Rikku use Ultra NulAll to apply Cheer X 5 to the party (other buffs are unnecessary) and never let the arms get a turn. Once the arm is about to get a turn, hit it to prevent it from making a turn. Hit the other arm (which should have ressurected already) 5 times so you can kill it before it gets a turn. Continuing this strategy will prevent the arms from ever getting a turn. Penance's Obliteration won't kill anyone due to protect + defense +20% and 5 cheers.

Phase 2


Phase 2 begins when Penance's tail falls off. Penance will stop using Obliteration and will use immolation instead. Always ready a dispel when a character is hit with Immolation as Immolation inflicts armor and mental break. A character with armor and mental break will instantly die when hit with another immolation. Keep the same strategy and never make an arm get a turn. Only attack penance when one arm is down and the other arm will die from another hit.

Overall, this is a lengthy fight that involves killing two arms that each have half a million HP but with proper monitoring of your character's status (removing armor and mental break) and preventing the arms from getting a turn, the battle becomes easy.

Strategy Summary

Summarized Battle Strategy

  • Apply Cheer x 5 to all party members as well as Trio of 9999. This will make Auto Potions heal everyone for max HP.
  • Immediately kill an Arm and hit the other arm 5 times. Once the arm is about to get a turn, hit the living arm once then the other arm 5 times. This is to prevent either arms from getting a turn.
  • Penance will never be able to kill you on the during the 1st phase with the proper stats and armor, on the 2nd phase however, make sure to dispel the Armor Break, and Mental Break from your character.

Ffx 4 Slot Armor Drop Game

Final Fantasy X Related Links

Main Story Bosses
Sinspawn: AmmesGeosgaeno
KlikkTros
KimahriSin(Fin)
Sinspawn:EchuillesLordOchu
Sinspawn:GeneauxOblitzerator
Chocobo EaterSinspawn: Gui
ExtractorSpherimorph
CrawlerSeymour
AnimaWendigo
Evrae AltanaEvrae
Seymour: NatusDefender X
Biran RonsoYenke Ronso
Seymour FluxSanctuary Keeper
Spectral KeeperYunalesca
Sin CoreSin
Seymour OmnisBraska's Final Aeon
Yu Yevon
Arena Area Conquest Monsters
StratoavisMalboro Menace
KottosCoeurlregina
JormungandCactuar King
EspadaAbyss Worm
ChimerageistDon Tonberry
CatoblepasAbaddon
Vorban
Omega Dungeon
Ultima WeaponOmega Weapon
Arena Species Conquest Monsters
FenrirOrnitholestes
PteryxHornet
VidatuOne-Eye
Jumbo FlanNega Elemental
TanketFafnir
Sleep SproutBomb King
JuggernautIronclad
Arena Original Monsters
Earth EaterGreater Sphere
CatastropheTh'uban
NeslugUltima Buster
ShinryuNemesis
Dark Aeons and Penance
Dark ValeforDark Ifrit
Dark IxionDark Shiva
Dark BahamutDark Yojimbo
Dark AnimaDark Cindy
Dark SandyDark Mindy
Penance

Best Armor - Customization
Tips and Tricks

Creating the best armor in Final Fantasy X is a process that involves gathering the raw materials and customizing an empty four slot armor. You can purchase empty armor from O'aka XXIII's brother, Wantz, in the Macalania Woods, but only if you spoke to him on your way past him along the Mt. Gagazet Mountain Trail. The four slot armors include:

Tetra Shield
Tetra Ring
Tetra Armguard
Tetra Bangle
Tetra Armlet
Tetra Bracer
Tetra Targe

Check out the O'aka XXIII side quest section for details on Wantz and the shops you can access:

Alternatively, if Wantz has not appeared, you can travel to the Omega Ruins and battle enemies there. They each have a chance of dropping an empty piece of four slot armor although this is a much more time consuming method.

Auto-Abilities to Customize

So which auto-abilities should you add to your armor? There is some debate amongst gamers as to which auto-abilities are the best and whether some seemingly strong auto-abilities are even necessary. The guide will break down the auto-abilities into four classifications:

Must Have Auto-Abilities
These auto-abilities are commonly considered the strongest and should be added to nearly all armor pieces. There are a few situations where you won't want to equip them and there are a few end game superbosses that can be defeated without these 'must have' auto-abilities, but generally speaking, these are considered to be the best.

Strong Auto-Abilities
'Must have' auto-abilities will generally take up three slots on an empty four slot armor leaving you with room to add some 'strong' auto-abilities that may be suited to your play style. These auto-abilities may also be situationally strong for certain boss fights.

Other Auto-Abilities
These are special auto-abilities that you will want to have on some armor pieces that you will keep in your inventory.

Unnecessary Auto-Abilities
These auto-abilities may seem useful to a more casual gamer but are not necessary and can be avoided.



Don't be afraid to create multiple sets of armor with the various auto-abilities that you need. This can be expensive and time consuming to farm but there are no limitations to the number of variations of armor that you can have.


Table of Auto-Abilities

So which auto-abilities are the strongest? A short list is included below while more details are included below the chart which detail how to obtain each auto-ability.

Ffx 4 Slot Armor Drop Weapons

ImportanceAuto-Ability
Must Have Auto-Haste
Auto-Phoenix
Strong Auto-Protect
Auto-Regen
Auto-Potion
Ribbon
Stoneproof
Defense +20%
Other No Encounters
Gillionaire
Master Thief
Unnecessary Break HP Limit
Break MP Limit

Auto-Ability Descriptions and Details

Ffx 4 Slot Armor Drop Games

ImportanceAuto-Ability
Auto-Haste
This is the quintessential auto-armor ability. This auto-ability will increase the number of moves that your character can initiate in battle, increasing the damage they do and their ability to react situationally during battle. It also counters Slow automatically if it is cast on your characters or if a boss's move would normally put you under the affect of Slow.
Raw materials required: Chocobo Wing x80
Auto-Phoenix Auto-Phoenix is a great way to setup your characters so that they can never be killed (unless all three of them are wiped at the same time). Auto-Phoenix will allow your characters to use a Phoenix Down automatically if one of their team members is KO'd during the battle.
Raw materials required: Mega Phoenix x20
Auto-Protect This auto-ability will cast the Protect spell automatically on the player and will significantly reduce the amount of damage done by physical attacks to the party member. This is considered a strong ability because many boss battles require you to protect your characters in order to survive powerful attacks.
Raw materials required: Light Curtain x70
Auto-Regen This auto-ability will automatically cast Regen on your party members allowing them to slowly regain health as the battle progresses. Each turn they will regain some HP. This auto-ability is strong in that it helps you keep your characters alive passively and farm more efficiently. It is not enough to protect yourself from the damage done by more powerful enemies though and supplemental healing will be required.
Raw materials required: Healing Spring x80
Auto-Potion This auto-ability does more that just use a Potion when you take damage. This auto-ability will also cause your team members to use a restorative item on themselves if they are hit by a negative status effect, such as Antidotes, Echo Screens and Remedies. If you make sure that you only have X-Potions and not other, lower level potions in your inventory, you can use the auto-ability to have your characters use an X-Potion on themselves to immediately recover any damage taken during a fight.
Raw materials required: Stamina Tablet x4
Ribbon This auto-ability prevents the character from being impacted by negative status effects. Having this auto-ability (or similar auto-abilities) is required to obtain a strategic advantage for some boss battles. It can take the place of Stoneproof auto-ability.
Raw materials required: Dark Matter x99
Stoneproof This auto-ability is not as strong as Ribbon but it is also not as difficult to obtain the raw materials required to add it. Having this auto-ability is required to survive a number of the superboss and end game battle.
Raw materials required: Petrify Grenade x20
Defense +20% This auto-ability is not as strong but it is required for a few of the high level boss battles. It reduces the amount of damage done by physical attacks.
Raw materials required: Blessed Gem x4
Break HP Limit
Break MP Limit
These two auto-abilities may look powerful, and many players do end up adding them, but they are not required and there are better auto-abilities that you can add. Very rarely does having HP over 9,999 make a difference during a fight and having extra MP is definitely not required.




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